Limbo is an independent platform game released in 2010 developed by Playdead, it was first released for the Xbox 360 Arcade and in 2011, a version for PC and Playstation 3 was released, there is even a Linux version.
Limbo is officially recognized as an Art Game, a well deserved recognition based on its art style, gameplay and mood. The plot deals with a boy who is looking for his lost sister and for that, the must transverse a bleak landscape avoiding things like giant spiders, children who also want to kill him, deathtraps, and dangers of the environment. Because of the title, it is pretty much stated that this is the afterlife and both the kid and his sister are dead.
The game has black and white-sepia-washed graphics all which give it an air of something out of a dream, and the landscapes give it a feeling of coldness, emptiness and indifference to pain and suffering. For example, the beginning of the game takes place in a forest environment we hear distant birds and wildlife sounds, light filters from the treetops but then we start encountering deathly insta-kill bear-traps, hanged corpses and a giant spider. Later we encounter a cave with a pond with several drowned children and you watch helplessly as kid stumbles into the water and drowns:
This game has a lot of challenging puzzles, mostly physics based, and others in which timing is everything, in the last parts of the game we encounter switches that reverse gravity for select objects, and later they affect everything else. Be careful though, it's very easy to get killed in this game and you will always get gruesome death animations...
The first parts of the game in my opinion contributed a lot for the dark, foreboding mood, however, the game later switches from a woods environment to an urban-industrial wasteland devoid of life, making you feel like a stranger in a strange land instead of a lost boy and unfortunately, although the puzzles almost make up for it, the first part has the most variety of environments and gameplay styles (the cocooned stage and the spider boss encounters for instance) and as such its more emotionally affecting.
The audio in my opinion is excellent, like I mentioned before, in the woods part the sounds of animals rustling and the deep growl from the spider contribute with the immersion. The music is abstract and minimalist and relies heavily on acousmatic effects, for example: In the final part when the gravity starts changing periodically the music hints of every change as if it's also a physical part of the background and also the vibrating sounds in the music which relate to the spinning saw-blades:
The ending is very ambiguous and left open for interpretation, however in this case it works well because we are only invested in the personal voyage of the boy, and depending on your interpretation it can be either a happy or bittersweet ending.
Limbo is an outstanding game, even more so since it was created by a small company and received several awards in the 2011 Game Developers Choice Awards. So I would definitely recommend it.
And to finish this post, here's a hilarious alternative interpretation of the game:
The game has black and white-sepia-washed graphics all which give it an air of something out of a dream, and the landscapes give it a feeling of coldness, emptiness and indifference to pain and suffering. For example, the beginning of the game takes place in a forest environment we hear distant birds and wildlife sounds, light filters from the treetops but then we start encountering deathly insta-kill bear-traps, hanged corpses and a giant spider. Later we encounter a cave with a pond with several drowned children and you watch helplessly as kid stumbles into the water and drowns:
This game has a lot of challenging puzzles, mostly physics based, and others in which timing is everything, in the last parts of the game we encounter switches that reverse gravity for select objects, and later they affect everything else. Be careful though, it's very easy to get killed in this game and you will always get gruesome death animations...
The first parts of the game in my opinion contributed a lot for the dark, foreboding mood, however, the game later switches from a woods environment to an urban-industrial wasteland devoid of life, making you feel like a stranger in a strange land instead of a lost boy and unfortunately, although the puzzles almost make up for it, the first part has the most variety of environments and gameplay styles (the cocooned stage and the spider boss encounters for instance) and as such its more emotionally affecting.
The audio in my opinion is excellent, like I mentioned before, in the woods part the sounds of animals rustling and the deep growl from the spider contribute with the immersion. The music is abstract and minimalist and relies heavily on acousmatic effects, for example: In the final part when the gravity starts changing periodically the music hints of every change as if it's also a physical part of the background and also the vibrating sounds in the music which relate to the spinning saw-blades:
The ending is very ambiguous and left open for interpretation, however in this case it works well because we are only invested in the personal voyage of the boy, and depending on your interpretation it can be either a happy or bittersweet ending.
Limbo is an outstanding game, even more so since it was created by a small company and received several awards in the 2011 Game Developers Choice Awards. So I would definitely recommend it.
And to finish this post, here's a hilarious alternative interpretation of the game:









